Blender Fireworks Tutorial: Mastering Particle Systems

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In this thrilling episode by MiesnerMedia, the team delves into the intricate art of creating a firework spectacle using the powerful tool that is Blender. Like a maestro conducting a symphony, they meticulously break down the essential components of a firework display: the rocket, rocket trail, explosion, and the crucial physics behind it all. With the precision of a surgeon, they start by adding geometry and geometry nodes to lay the foundation for their digital pyrotechnics.
With the finesse of a seasoned artist, the team crafts the rocket using a points node and introduces basic physics through a simulation zone. The devil is in the details as they define velocity with a store named attribute and apply it using a set position node, ensuring the rocket's liftoff is nothing short of spectacular. Gravity makes its grand entrance as they deftly modify the velocity attribute, creating a seamless descent back to earth by deleting particles with zero or negative Z velocity.
As the tutorial unfolds, the focus shifts to creating the mesmerizing trail that follows the rocket's ascent. Through clever techniques like emitting particles from the rocket's position and controlling instancing with a P group attribute, the team brings the trail to life with a touch of randomness for that extra spark. The delete geometry logic is fine-tuned to maintain the trail's length, resulting in a visually stunning effect that complements the rocket's trajectory perfectly. And just when you think it can't get any more exhilarating, they dive into crafting the explosive finale, ensuring the explosion occurs precisely when the rocket particle meets its fate.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
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